Stickman Bullets
Skill

Stickman Bullets

Control the flight path of a bullet in slow-motion after it leaves the barrel. Players must manually steer the projectile around obstacles and through moving windows to hit multiple targets in a single shot, requiring extreme precision and reaction speed.

#Shooting#Skill#Timing#Physics
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About This Game

Stickman Bullets is a Vector-Steering and Slow-Motion Reaction skill game. The technical core is the "Mid-Flight Trajectory Adjustment"—players manually guide the bullet's path after it fires. It emphasizes Spatial-Precision and Collision-Avoidance.

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How to Play

Fire a bullet and drag to steer its flight path in slow-motion. The gameplay is Precision Projectile-Steering: navigate around obstacles and hit multiple targets with one shot. Interaction involves Reaction-Speed—making sharp turns to pass through moving "Windows" in the environment.

ZAP!

Tips & Tricks

Hitting multiple targets depends on "Wide-Arc Planning." Instead of flying straight at the first enemy, "Fly in a Parabola." By steering the bullet in a wide curve, you keep your "Angular Velocity" low, which makes it much easier to align the bullet for the second and third targets without crashing into the walls between them.

BANG!

Got Questions?

Q: Does the bullet slow down?
💡 A: No, but the "Environmental Time" is slowed. Your bullet maintains a constant speed, meaning you have a fixed amount of time to reach all targets before the "Simulation" ends.
Q: What are the "Glass Panels"?
💡 A: These are "Path-Modifiers." Passing through them can split your bullet into three or increase its speed, requiring you to manage multiple trajectories simultaneously.