Cube Jump
Skill

Cube Jump

A precision-based upward ascent game. Players must time each jump to land a square avatar on moving platforms of varying speeds. Success requires mastering the short-press vs. long-press jump height variance.

#Jumping#Arcade#Timing#Skill
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About This Game

Cube Jump Challenge is an Impulse-Vector Precision and Platform-Interception game. The core logic is Charge-to-Magnitude Mapping—the "Time-on-Touch" (Thold​) linearly correlates to the "Initial Velocity" (Vi​) of the jump. It emphasizes Moving-Target Calculus, as platforms follow oscillating X or Y patterns.

BOOM!

How to Play

Hold to increase jump power; release to launch. The gameplay is Infinite Vertical Ascent: land on the next moving platform. Interaction involves Parabolic Trajectory Estimation—you must calculate the "Apex of the Jump" to coincide with the platform's arrival at the center-point.

ZAP!

Tips & Tricks

High scores (Combos) are earned via "Perfect-Landing Sync." The pro secret is to develop a "Rhythm Count." Most moving platforms follow a 2-second oscillation cycle. By timing your "Release" at the exact moment the platform begins its "Inward Return," you maximize the "Landing Surface Area," making "Perfect" hits much easier.

BANG!

Got Questions?

Q: Does the cube have air-control?
💡 A: No. Once the "Impulse" is released, the trajectory is locked by the physics engine. Success is 100% dependent on the "Initial Velocity" calculation.
Q: What are the red platforms?
💡 A: These are "High-Friction Hazards." Landing on them resets your combo multiplier, even if you don't fall off, as they "Stall" your upward momentum.